Jessie Woolley-Wilson, president and CEO of education technology company DreamBox, did not originally plan on working in education. After receiving her MBA from Harvard, in 1990, she headed straight ...
Quadrants has released its latest Game-based Learning - Startups/SMEs, 2025, recognizing key players, including both global ...
Swedish education technology leader Mathleaks is launching its U.S. initiative with a clear mission: to support K-12 ...
MATH WITH A SIDE OF EQ: The brave folks from SMARTeacher recently appeared on Dragon's Den, the Canadian equivalent of popular VC-reality show, Shark Tank, to raise cash for their RPG-style math game, ...
Prodigy - an educational technology company known for its adaptive math and language learning platforms. Its flagship product, Prodigy Math, supports students in grades 1 to 8 with personalized ...
Among the things that South Korea takes seriously: gaming (which The New York Times recently dubbed a “national pastime”) and education, where the after-school tutoring is an estimated $17 billion ...
Istation, provider of digital reading instruction and assessment tools, is expanding to personalized math resources with the introduction of Istation Math. "Built on the same research-based model as ...
Adaptive, game-like approach helps personalize learning At TCEA 2014, ed-tech startup KnowRe formally launched its adaptive math curriculum for middle and high school students, which has been piloted ...
DreamBox Learning, an adaptive e-learning platform for students, has raised $11 million in new funding led by Netflix CEO Reed Hastings (who is investing through the Charter School Growth Fund), and ...
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