James grew up in the arcades of the 80s and has played games on everything from the Milton Bradley Microvision to the PlayStation 5. He worked in gaming retail during the PS1/PS2 eras, and even had a ...
We sat down with Joe Cecot, Multiplayer Creative Director, and Jacky Reynolds, Multiplayer Design Lead, to see which lessons ...
Mina the Hollower is Yacht Club Games' biggest project so far and one that showcases a strong understanding of what action ...
SimCraft wowed attendees at the Sim Racing Expo with their $150K Apex GT cockpit. Is sim racing the future of cognitive ...
Trends may come and go, but multiplayer has, and always will be, Call of Duty's bread and butter. While Treyarch and Sledgehammer have remembered this during the Warzone era, it's hard to shake the ...
A Canadian who has worked in the gaming industry for over two decades, Beck grew up on games such as Final Fantasy and Super Mario Bros. He specalizes in roleplaying games, but covers titles in almost ...
The Call of Duty franchise has been in a bleak place the past few years when it comes to storytelling. While Call of Duty: Modern Warfare II and Call of Duty: Black Ops 6 managed to deliver lengthy, ...
Born in the 8-bit era, raised by the 16-bit era, and perfected by the 32-bit era, Cory's roots grew from the likes Sonic the Hedgehog and Mega Man to the world of Resident Evil and Castlevania. Owning ...
James grew up in the arcades of the 80s and has played games on everything from the Milton Bradley Microvision to the PlayStation 5. He worked in gaming retail during the PS1/PS2 eras, and even had a ...
Born in the 8-bit era, raised by the 16-bit era, and perfected by the 32-bit era, Cory's roots grew from the likes Sonic the Hedgehog and Mega Man to the world of Resident Evil and Castlevania. Owning ...
Born in the 8-bit era, raised by the 16-bit era, and perfected by the 32-bit era, Cory's roots grew from the likes Sonic the Hedgehog and Mega Man to the world of Resident Evil and Castlevania. Owning ...