Kurt Kuhlmann reveals how a broken promise from Todd Howard and the changes at Bethesda affected The Elder Scrolls 6.
Regardless, here's one more bit of evidence for the 'Howard doesn't hate Obsidian' pile: in a chat with Game Informer (via GamesRadar ), Howard said that, when it came to a non-Bethesda studio making ...
Kurt Kuhlmann, a "loremaster" long known as a foundational figure for The Elder Scrolls worldbuilding, and more topically ...
Former Bethesda dev Nate Purkeypile says Elder Scrolls 6 needs a fresh setting, but returning to Daggerfall could work.
Warning: This article contains heavy spoilers for Fallout Season 2, Episode 4.Bethesda's Todd Howard has commented on the ...
A new Fallout 4 mod has combined one of the internet’s oldest thought experiments with Bethesda’s most recognizable face, ...
"We didn't do Deathclaws in season 1," Todd Howard tells me. "We wanted to make sure we'd spend the right amount of time to ...
This year marks the 15th anniversary of Fallout: New Vegas, the beloved spin-off that was developed by Obsidian Entertainment ...
Todd Howard isn’t a big fan of talking about his video games, but in a new interview he has discussed Fallout 4’s divisive dialogue system — and where he thinks it went wrong. Fallout 4 — which turns ...
Bethesda’s Todd Howard has revealed during an interview with the BBC that Fallout 5, which at this point is still years away from seeing the light of day, is going to take into consideration the ...
In a world rife with danger and intrigue, the introduction of the Deathclaw in Fallout Season 2, Episode 4 has reignited excitement among fans. Bethesda's Todd Howard has shed light on the creative ...