Levine discussed his time at Irrational following the release of BioShock Infinite and how this led to him parting ways with the studio. "The closure of Irrational was complicated," he said.
One of the best-written games ever made, BioShock Infinite was infamously a nightmare to work on. It required a herculean effort to complete "Project Icarus" from everyone at Irrational Games ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results